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Light in the Dark
Light in the Dark is a platformer game I made with six other students at the University of Utah in the fall of 2022. This game was made in Unity, and I was one of the main designers on this project. I designed the game's main light-dark mechanic, which acts both as the player's stamina as well as the game's economy system. I wrote the game's narrative, helped design two of the bosses and their behaviors, and designed power-ups and level progression. I also worked as the composer for this game, creating all of the game's music.
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