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SFX Reel

Music Composition Reel

About Me

Hey! I'm Andrew He Huang, a video game developer and musician. My childhood years were spent in my birthplace in Ithaca, New York, as well as in Naperville, Illinois. Growing up, I developed a passion for coding programs in Scratch. This eventually turned into a passion for creating games, and I studied game development at the University of Utah. During my time there, I explored various areas such as engineering, level design, and narrative, and I eventually settled on sound design as my primary area of focus.

 

Over the years, I have learned how to use REAPER, Wwise, and Unreal Engine's MetaSounds to implement sounds for video games, and I have also studied computer science, learning C#, C++, and Java. Additionally, my love for music has led me to compose and produce music for games, and I also know how to sing and how to play piano, saxophone, guitar, and drums.

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