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Trash Pandamonium

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Trash Pandamonium is a local multiplayer video game that I worked on with other students at the University of Utah for our senior capstone project during our 2023-2024 school year. I primarily worked as a sound designer, implementing and editing sound effects throughout the game by using REAPER and Unreal Engine's MetaSounds. I programmed in Unreal Engine to make sure the sound effects played properly, and I worked on the settings UI to create volume slider settings for both sound effects and music. I also worked as a user researcher, collecting feedback from players during our playtests, compiling the findings, and reporting them to the team. Finally, I helped design a couple levels and debugged various aspects of the game.

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